AI Insights · Timothy · March 2024
Top 5 Ultracasual Games on Android in Chile - Q1 2024
A review of the performance of the top 5 ultracasual games on the Android platform in Chile for the first quarter of 2024, highlighting trends in downloads, revenue, and active users.
During the first quarter of 2024, the top 5 ultracasual games on the Android platform in Chile showcased various trends in downloads, revenue, and active users. Data from Sensor Tower provides a detailed insight into their performance.
Project Match: ASMR Salon from Casual Joy Games experienced a notable fluctuation in weekly revenue, peaking at approximately $418 in the last week of January before gradually declining to around $200 by the end of March. Weekly downloads saw a significant drop from 6.5K in early January to just over 1K by the end of March. Active users mirrored this decline, starting at 7.5K in early January and falling to around 2.3K by the end of the quarter.
Diamond Painting ASMR Coloring by CrazyLabs LTD showed relatively stable weekly revenue, averaging around $25, with a slight peak at $37 in early March. Downloads fluctuated, peaking at 3.3K mid-January and ending the quarter with 2.6K. Active users varied throughout the quarter, starting at 6.3K, dipping to a low of 3K mid-March, and rising again to 4.6K by the end of March.
Antistress - relaxation toys from JindoBlu had consistent weekly revenue, averaging around $20. Weekly downloads began at 6.6K in early January, with a gradual decline to around 3.3K by the end of March. The game maintained a high number of active users, starting at 85K in early January and ending at 64K by the end of March.
Slice Masters: ASMR Game by HYPERHUG saw a slight decline in weekly revenue, peaking at $26 in early January and falling to around $16 by the end of March. Downloads were relatively stable, starting at 1K in early January and ending at 603 by the end of March. Active users remained fairly consistent, hovering around 16K throughout the quarter.
Antistress relaxing toy game from XGAME STUDIO experienced a low but steady weekly revenue, averaging around $15. Downloads showed significant variation, peaking at 11.6K in mid-February before dropping to 1.2K by the end of March. The game maintained a robust number of active users, starting at 73K in early January and peaking at 98K by the end of February, before settling at around 78K by the end of March.
For more insights and detailed data, visit Sensor Tower.